Here is one more small contribute from me. Since i'm seeing so many people from Gujarat here in the playpower.org , i started to draw a NES gujarati charset, based on the unicode.org pdf file related to gujarati writing. I'm not fluent in gujarati language, and surelly i hope seeing fixes and improvements on this charset. I also don't know how enough are the 8-bit ascii encoding and 8x8 pixel monospaced room for the gujarati language.
Comment by Paulo Silva on March 11, 2010 at 2:52am
(unless we are using only 1/4 of the display area on NES, in the chinese/kanji/hangul case...)
Comment by Paulo Silva on March 10, 2010 at 2:08pm
you're welcome, but this were just a try - i have no idea about how gujarati writing works anyway (any help from gujarati people here at playpower.org is very welcome) - about arabian and chinese we can have a clue from MSX machines - Al-Alamiyah has arabian writing, which i think follows the ascii-arabian norm , and most of the MSX2/MSX2+/MSX-TurboR has japanese kanji characters stored in shift-jis encoding - japanese people calls kanji as 'chinese characters', but i think the chinese encoding for that are different, specially since we have a different unicode-kanji (different from shift-jis) encoding, and mandarin-chinese encoding, even if both uses the same character shapes - but i think this is a very valuable clue - the problem of chinese writing is that uses something between 2000 and 8000 characters (i'm not sure of how many are used on unicode encoding), and the 16x16 pixel characters can be a painful limitation on a nes machine (8000 characters 16x16 pixel sized vs 256 8x8 pixel sized on a NES hardware... while MSX machines have larger bitmap drawing areas as option )
Awesome! This is great. I wonder if something like this exists for Hindi or Arabic?
If Mandarin is possible, anything is possible. That said, I'm really curious how Chinese developers were able to support Mandarin. I think they require 2x2 tiles for each character!
This is especially amazing on things like the Final Fantasy 7 port for NES:
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