Based on some converters i did for other computer/console systems (msx, zx-spectrum, c64, samcoupe, etc.), and in a need of trying to understand a bit more of the NES hardware, and trying to get the most of a static display, without lacing or synchronized line interruptions (like from some NES demos), i started to develop a converter for that - it's still very incomplete, since it's still not very efficient on choosing the most unique and repeated 256 cells from 960, and it doesn't saves yet the result as patterns (i still don't know well the limitations) and namespace files.

(picture sample worked over a wallpaper from
http://www.aisleone.net/wallpapers/ -
http://www.thegridsystem.org/ )
sdlBasic source at
http://pastebin.com/am5j5NwE
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