Continued from Part 1:
The $10 Computer is actually based on the popular Famicom/Nintendo Entertainment System, released all the way back in 1983 (1985 in the US, 1987 in AUS).
In 2005, the last of the Nintendo owned patents surrounding the Famicom/NES expired, which means that our target platform is completely legal, in that it does not infringe on any patents. However, it has become customary for manufacturers of the $10 Computer to include Copyrighted NES games, which is against the law. Our Market Intervention will help manufacturers to comply with Copyright law by opting to include our completely free, open source software.
So you might be asking how you can help, or specifically why you would want to help? The how is easy, but the why is something you must decide for yourself.
Some people help because they grew up with the NES and want to make games for it, and view Playpower as an excellent way of learning ASM programming. Other people are join to work on the hardware side of Playpower, helping to reverse engineer the $10 Computer to allow us to do things that we could have only dreamed of as kids. But all of us have a desire to assist the less fortunate, to bridge the digital divide, and in some small way help join humanity together under the umbrella of digital togetherness.
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