Paulo Silva
Paulo Silva
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Boriel's zxbasic-compiler fork for NES compatibility
5 Replies

Is someone here skilled enough and interested to fork Boriel's zxbasic-compiler project to aim NES results?I'm asking this because i got really amazed with the results from there:…Continue

Started this discussion. Last reply by Paulo Silva Nov 22, 2011.

Playpower needs a googlemaps/openstreetmaps webpage for collecting famiclone shops worldwidelly
1 Reply

since this topic is very important for us, i splitted this from a message from …Continue

Started this discussion. Last reply by Harrison Lee Jun 29, 2010.

PlayPower hardware sold in electronics kit (diy), i'd love to buy it
9 Replies

it seems PlayPower is only available to be acquired built and ready to use, but people like me, which loves to build (soldering) all electronic pieces from a kit, like Sinclair sold their ZX80 and…Continue

Tags: kit, electronics, diy

Started this discussion. Last reply by Paulo Silva Aug 10, 2010.

 

Paulo Silva's Page

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Guilherme Xavier and Paulo Silva are now friends Jan 19
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Paulo Silva and Marija Anja Venter are now friends Nov 18, 2011
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Boriel's zxbasic-compiler fork for NES compatibility

Is someone here skilled enough and interested to fork Boriel's zxbasic-compiler project to aim NES results?I'm asking this because i got really amazed with the results from there: http://nitrofurano.altervista.org/retrocoding/zxspectrum/ and http://nitrofurano.altervista.org/retrocoding/zxspectrum/misc/bacaball.htmlThe webpage of it is…See More
Discussion posted by Paulo Silva Nov 18, 2011
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Playpower needs a googlemaps/openstreetmaps webpage for collecting famiclone shops worldwidelly

since this topic is very important for us, i splitted this from a message from http://volunteers.playpower.org/forum/topics/playpower-hardware-sold-in - i started to collect info about shops are selling famiclone in a webtool using googlemaps, and would be interesting Playpower.org having a similar webtool were we can collect this information, worldwidelly with everything collected in just one playpower url -…See More
Discussion posted by Paulo Silva Jun 29, 2010
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Playpower Ethnography

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This group is for researchers studying household technology use in India.
Paulo Silva joined James Derek Lomas's group May 24, 2010
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Brazil Workshop 2010

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Connecting participants in Playpower workshop events for Brasil 2010. Initial events occurred in Sao Paulo, Juiz de Fora, and Rio de Janeiro, and were hosted by Mackenzie U, Casa da Cultura Digital, UFJF, & FGV.See More
Paulo Silva joined Daniel Rehn's group May 24, 2010
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64 columns on a nes famiclone (just an idea)

From the 80's i remember some utilities for ZX-Spectrum uses 64 columns, on a 256x192 display resolution: taswide, which is a zx-basic extension for providing this 64 columns text, and tasword, which is a zx-spectrum text editor can use these 64 columns. ZX-Spectrum defaultly uses 32 columns of text, as well as NES machines.The idea would be having this on a NES Famiclone as well, whatever how slow or tricky could be implementing this.As i know, NES has a 8kb bitmap memory, which is 4kb in two…See More
Blog post by Paulo Silva Apr 3, 2010
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gujarati character set

Here is one more small contribute from me. Since i'm seeing so many people from Gujarat here in the playpower.org , i started to draw a NES gujarati charset, based on the unicode.org pdf file related to gujarati writing. I'm not fluent in gujarati language, and surelly i hope seeing fixes and improvements on this charset. I also don't know how enough are the 8-bit ascii encoding and 8x8 pixel monospaced room for the gujarati language.See More
Blog post by Paulo Silva Mar 10, 2010
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converting a picture into patterns and namespace

Based on some converters i did for other computer/console systems (msx, zx-spectrum, c64, samcoupe, etc.), and in a need of trying to understand a bit more of the NES hardware, and trying to get the most of a static display, without lacing or synchronized line interruptions (like from some NES demos), i started to develop a converter for that - it's still very incomplete, since it's still not very efficient on choosing the most unique and repeated 256 cells from 960, and it doesn't saves yet…See More
Blog post by Paulo Silva Mar 6, 2010
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Blog posts by Paulo Silva Mar 2, 2010
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IIIT-H Winter School

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Participants at the Winter School at the International Institute of Information Technology.
Paulo Silva joined Daniel Rehn's group Mar 2, 2010
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Paulo Silva updated their profile Mar 2, 2010
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PlayPower hardware sold in electronics kit (diy), i'd love to buy it

it seems PlayPower is only available to be acquired built and ready to use, but people like me, which loves to build (soldering) all electronic pieces from a kit, like Sinclair sold their ZX80 and ZX81 computers, would love to buy it as electronic kit (with a manual to easily follow, with schemes, diagrams and photos, for soldering newbies), and surelly not only it would be a very didactic choice - this would be an awesome, and even maybe cheaper than the 10usd choice, since there is no…See More
Discussion posted by Paulo Silva Mar 2, 2010
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Paulo Silva is now a member of PLAYPOWER Volunteer Network Mar 2, 2010

Profile Information

Website
http://identi.ca/nitrofurano
Briefly describe your background:
graphic design, some msx/zxspectrum z80 asm coding, amiga-os, etc. - interest on typography, generative illustration, programming, game and interface dev research, electronic diy, music, etc.
How would you like to help Playpower?
i want to buy a playpower-like hardware in an electronic kit, just like we did 30 years ago with Sinclair's zx80 and zx81! this would be awesome! i want to learn electronics as well
What are your primary roles?
Game Developer, Game Designer, Software Developer, Graphic Designer, Visual Artist, Musician, Academic, Writer, Other

Paulo Silva's Blog

Paulo Silva

64 columns on a nes famiclone (just an idea)

From the 80's i remember some utilities for ZX-Spectrum uses 64 columns, on a 256x192 display resolution: taswide, which is a zx-basic extension for providing this 64 columns text, and tasword, which is a zx-spectrum text editor can use these 64 columns. ZX-Spectrum defaultly uses 32 columns of text, as well as NES machines.



The idea would be having this on a NES Famiclone as well, whatever how slow or tricky could be implementing this.







As i know, NES has… Continue

Posted on April 3, 2010 at 10:22am — 6 Comments

Paulo Silva

gujarati character set

Here is one more small contribute from me. Since i'm seeing so many people from Gujarat here in the playpower.org , i started to draw a NES gujarati charset, based on the unicode.org pdf file related to gujarati writing. I'm not fluent in gujarati language, and surelly i hope seeing fixes and improvements on this charset. I also don't know how enough are the 8-bit ascii encoding and 8x8 pixel monospaced room for the gujarati language.

Posted on March 10, 2010 at 10:11am — 3 Comments

Paulo Silva

converting a picture into patterns and namespace

Based on some converters i did for other computer/console systems (msx, zx-spectrum, c64, samcoupe, etc.), and in a need of trying to understand a bit more of the NES hardware, and trying to get the most of a static display, without lacing or synchronized line interruptions (like from some NES demos), i started to develop a converter for that - it's still very incomplete, since it's still not very efficient on choosing the most unique and repeated 256 cells from 960, and it doesn't saves yet… Continue

Posted on March 6, 2010 at 3:43pm — 2 Comments

Paulo Silva

nes palette colour combinations

i think this picture can help artists on getting an idea of combinations, contrasts and legibility from the NES palette. At http://pastebin.com/3UcNRuMt i posted the sdlBasic source (simpler to use than Python-Pygame) used for creating this picture. Btw, both sdlBasic and Python-Pygame can be very helpful for creating converters and development tools for Playpower.org . Please consider i have no idea about how fine this would… Continue

Posted on March 2, 2010 at 5:00am

Comment Wall (8 comments)

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At 9:17pm on July 23, 2010, Sebastien Van DammeSebastien Van Damme said…
Hi Paulo,
For Nestopia on Linux:
(taken from http://rbelmont.mameworld.info/?page_id=200)
Source

To build NEStopia, you need two things:

The 1.40 core source (http://nestopia.sourceforge.net/)
and The Linux 1.40 release H overlay source. (http://rbelmont.mameworld.info/nst140_lnx_release_h.zip)

Unzip the core source, then unzip the Linux overlay source over it. Change to the directory you unzipped everything in and type “make”. If you have problems, make sure you have these packages:

- General development (also called “GCC” and “G++”) plus their dependancies
- GTK+ 2.4 or later and the development packages
- The ALSA library and it’s development packages
- SDL 1.2.12 or later and it’s development package

-----------------------------------------------------------------------------------

I've got it running on Ubuntu, but I don't think it has the option to use the virtual keyboard for the input and I haven't had time to improve my installation (I'm having some problems with sound).
At 2:24am on July 22, 2010, James Derek LomasJames Derek Lomas said…
What do you think about using Wine for increasing access to these tools?

I don't know anything about what this entails... but it would be great for linux users and mac users...
At 6:48pm on May 24, 2010, Bruno BaereBruno Baere said…
Thx =)
At 2:02pm on March 7, 2010, Paulo SilvaPaulo Silva said…
about Brazil, i had no idea about this: http://www.youtube.com/watch?v=OLyTLgKH0wM
At 7:51am on March 3, 2010, Paulo SilvaPaulo Silva said…
Spring on north or south hemisfere? Spring in north hemisphere is Autumn on south hemisfere...
At 1:30pm on March 2, 2010, Paulo SilvaPaulo Silva said…
Another good start is having contact with all hacklabs in our neighbourhood - http://hackerspaces.org/wiki/List_of_Hacker_Spaces - there are Hacklabs all around the world, and surelly all will be very delightful to know more about Playpower - i think also people here in Porto/Portugal ( HackLaViva and AudienciaZero-LCD ) are very open to know more about PlayPower project.
At 1:14pm on March 2, 2010, Paulo SilvaPaulo Silva said…
Well, besides some meetings like FISL (awesome place to show and talk about PlayPower project - for example, BeagleBoard were extremelly successful there), Metareciclagem hacklabs, government initiatives on promoting software-libre, and some local Linux usergroups in some cities i knew online, i don't know that much about Brazilian FOSS, since even as portuguese, i lived there in my childhood and teenaging at 80's, so it were very far from the 'libre boom' at mid and late 90's - and i didn't went there since then. There are some interesting 8bit retro meetings, like MSX-Rio, which they are used to be also very open to everything else MSX. (as were in Japan, in Brazil MSX were much more popular than ZX-Spectrum or C64)

My idea on getting that ball rolling would be, firstly, trying to work together with initiatives very open to the PlayPower project. One brilliant part of the PlayPower project (among a huge ammount! :) ) is bringing together artists and engineer, what is an awesome sinergy, and hacklab meetings has this spirit as well - Goto10.org and their PureDyne ( http://puredyne.goto10.org/ ) distro would be awesome start, since they are also that artist/engineer sinergic.

But besides, or if eventually PureDyne wouldn't include PlayPower tools there, i believe a PlayPower live-cd Linux distro (Ubuntu-based could be the simpler way, just like CrunchBang and many others) would be an awesome way to promote PlayPower, having everything needed to a starter doing their work, as emulators, development tools, code examples, libre nes games, demos, sources, tutorials, documentations, etc. - we can start a wiki page for listing the packages needed on this live-cd, which can be a very important step, i think.

ConstantVZW, in Belgium, are organizing the next Libre Graphics Meeting - http://ospublish.constantvzw.org/news/cutting-edge - http://www.libregraphicsmeeting.org/2010/ - would be another awesome place to show PlayPower.
At 8:42am on March 2, 2010, James Derek LomasJames Derek Lomas said…
We're planning a workshop in Brazil this spring. I see you are from Portugal, so perhaps you know a little about the Brazilian FOSS scene?

We'd love to facilitate the creation of linux based tools for playpower game development. If you have any ideas for how to get that ball rolling, please let us know!
 
 
 

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