I'm currently pursuing research at the Center for Experimental Media Arts (CEMA) in Bangalore. Before coming to India about three years ago, I was at McGill University, in Montreal, getting a BA in Psychology and English Literature. At the moment, I am designing objects or "cultural probes" for a project that seeks to create engagement between public health practitioners, policy makers and members of civil society around water-related issues.
How would you like to help Playpower?
I would like to help accumulate information not only about householders' perceptions of technology and use patterns, but about their core values, constraints and aspirations, in order to understand how (and even why) Playpower might effectively intervene.
What are your primary roles?
Other
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I have another question for you that involves cultural barriers in possible games. Down here in the states, I've been looking into building a partnership between a major hospital and Playpower to build health based educational games. There have been numerous possible topics, with malaria already being covered. I considered doing a game based on AIDS prevention, but I know it is very difficult to make an informative game on that topic that is widely accepted and is supported by a given population. I wanted to know what the general mindset of AIDS was in the areas you visited. What would be a culturally relevant game topic? What kinds of games do they already play that might work well with the topic of AIDS? Thanks for your help!
Interesting. Ultimately, I guessed that would be the case from what I knew and what I had read. I am definitely interested to see further research from your group and am excited to see how our games are received.
I just read through your PPT (as you can see from the blogs section) and was curious as to your research group's thoughts on the structure of the family's game play habits. Did you see any signs that the father dictated when the family played games and when serials were to be watched? Thank you for your time.
Comment Wall (3 comments)
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Join PLAYPOWER Volunteer Network
I have another question for you that involves cultural barriers in possible games. Down here in the states, I've been looking into building a partnership between a major hospital and Playpower to build health based educational games. There have been numerous possible topics, with malaria already being covered. I considered doing a game based on AIDS prevention, but I know it is very difficult to make an informative game on that topic that is widely accepted and is supported by a given population. I wanted to know what the general mindset of AIDS was in the areas you visited. What would be a culturally relevant game topic? What kinds of games do they already play that might work well with the topic of AIDS? Thanks for your help!
Harrison
Harrison Lee
I just read through your PPT (as you can see from the blogs section) and was curious as to your research group's thoughts on the structure of the family's game play habits. Did you see any signs that the father dictated when the family played games and when serials were to be watched? Thank you for your time.
Harrison Lee