It's a little hard to see in this mockup, but there is a flyswatter in the center. There are little mosquitoes (they look like the letter Y-- will be animated) that will fly around. These will be generated by the piles of garbage and the pool of water. Here is a swf mockupTags:
Permalink Reply by Gregory Weir on May 24, 2010 at 8:31am
Permalink Reply by Dr. Mike Reddy on May 27, 2010 at 12:21pm
Permalink Reply by sagar watamkar on August 5, 2010 at 10:40am
Permalink Reply by Julian Rojas-Millán on January 8, 2011 at 9:49am I haven't read all the answer, but I suggest some abstraction to the art and story. Maybe isn't practical for this game given the stage of development, but in other similar projects you can change the setting and background story to be more attractive instead of a representation of the environment where the player lives.
I mean, your mechanics isn't quite differente of any shooter (from Contra to Gears of War), so why don't complement with some fiction as well?, for example place it in the near future as a science fiction game where a disease transmited by some flying being is attacking people, or some fantasy tell about good fairys and bad fairys and in the meantime tell how malaria isn't as much different and include the information you need to spread in order to educate people.
I think that would add some appeal to the game in order to make it more interesting to children. In game design, the package you deliver the message is as important as the message itself (in my opinion).
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