Permalink Reply by Harrison Lee on July 16, 2010 at 10:42am
Permalink Reply by Michael L. Belanger on July 17, 2010 at 4:36am
Permalink Reply by Michael Daylon Cates on July 21, 2010 at 8:06am
Permalink Reply by Tristan Ansel T. Angeles on September 12, 2011 at 9:14am
Permalink Reply by James Fowler on November 2, 2011 at 8:04am Hiya, Im just started 6502 also.. Looking through some of the links below, One of the manuals i find rather anoying as they refrence Basic language far to much for my liking :(.
I personally cant see how learning C# or Java will aid you in 6502 directly, I have a fair knowledge of both of these and its not helping in 6502 at all, Maybe learning variables etc i dunno.
My personal aim is to generate a NES game from scratch that is similar to pong maybe, Nothing to hard just a score board(maybe), Moving sprite(ball), Like a black background with a diffrent color board layout with a white ball and 2 Paddles(1 controller by player) other just random moving up n down not going to get into AI yet hehe. I think this would be a good starting base to move onto other things.
My advice to anyone starting like me is take your time, Dont try to make a massive game, Just one that functions simply & Finnish it.
Jim
Permalink Reply by Paulo Silva on November 18, 2011 at 4:24am About 6502 asm, i think a good start is diving directly into an opcode table like these:
- http://www.llx.com/~nparker/a2/opcodes.html
- http://www.atarimax.com/jindroush.atari.org/aopc.html
Only diving you can get more sensible of what the processor is capable to do, what to count with.
People more skilled on assembly please help me fixing this, but from my humble experience, i think all opcodes are about very simple operations, like setting values into registers (a small group of the processor's variables), very simple boolean or arithmetic operations (like adding or substracting), 'jumping' to other code locations (like from 'goto' or 'gosub' from ansi-basic), etc. - the most complex operations you must create them as routines using these ones, or copy them (ethically) from anywhere.
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